Making requests ================= For executing HTTP requests in custom code, it is recommended to use the built-in ``Varwin.Requests`` class. Unlike third-party HTTP clients (such as the ``requests`` library), the ``Varwin.Requests`` implementation is fully integrated with the game loop: each request is an awaitable object and can be used in asynchronous chains without blocking execution. This allows natural integration of network operations into behavior scenarios: .. code-block:: python async def FetchAndReact(): response = await Varwin.Requests.Get("https://api.example.com/data") if response.status_code == 200: await cube.ScaleBehaviour.ScaleOverTime(Varwin.Vector3(2, 2, 2), 1) Varwin.Async.Run(FetchAndReact()) .. warning:: Although using third-party libraries (including ``requests``) might be technically possible in some runtime environments, it is **not recommended**: synchronous calls block the main thread, disrupt simulation smoothness, and are incompatible with Varwin's asynchronous model. For stable and predictable operation, always use ``Varwin.Requests``.