RotateBehaviour
- class Varwin.RotateBehaviour
Bases:
object- class RotationAxis
Bases:
object- All: Any = Ellipsis
- LocalX: Any = Ellipsis
- LocalY: Any = Ellipsis
- SetRotation(eulerAngles: Vector3) None
Instantly sets the rotation of the object in degrees along the three axes. The rotation is counted relative to the world coordinates.
Example:
instance.RotateBehaviour.SetRotation(Varwin.Vector3(1,0,0))
- RotateAroundAxis(angle: float, axis: int) None
Instantly rotates the object by the specified angle along the selected axis.
- Parameters:
(int) (axis) –
value from the list
Varwin.RotateBehaviour.Axis.X (int)
Varwin.RotateBehaviour.Axis.Y (int)
Varwin.RotateBehaviour.Axis.Z (int)
Example:
instance.RotateBehaviour.RotateAroundAxis(0, Varwin.RotateBehaviour.Axis.X)
- RotateToObjectAroundAxis(target: Object, axis: int) None
Instantly rotates the object to the selected object.
- Parameters:
(Object) (target) – scene object
(int) (axis) –
value from the list
Varwin.RotateBehaviour.RotationAxis.All (int)
Varwin.RotateBehaviour.RotationAxis.LocalX (int)
Varwin.RotateBehaviour.RotationAxis.LocalY (int)
Example:
instance.RotateBehaviour.RotateToObjectAroundAxis(sceneObject1, Varwin.RotateBehaviour.RotationAxis.All)
- RotateAsObject(target: Object) None
Instantly rotates the object in the same way as the selected object.
- Parameters:
(Object) (target) – scene object
Example:
instance.RotateBehaviour.RotateAsObject(sceneObject1)
- RotateAroundAxisWithSpeed(axis: int, speed: float) None
Starts rotation of the specified object around the selected local axis with the specified speed. The rotation continues until it is stopped by the rotation stop block. Use negative speed values to change the rotation direction.
- Parameters:
(int) (axis) –
value from the list
Varwin.RotateBehaviour.Axis.X (int)
Varwin.RotateBehaviour.Axis.Y (int)
Varwin.RotateBehaviour.Axis.Z (int)
Example:
instance.RotateBehaviour.RotateAroundAxisWithSpeed(Varwin.RotateBehaviour.Axis.X, 0)
- async RotationAroundAxisWithSpeedOverTime(axis: int, time: float, speed: float) None
Starts rotation of the object around the selected axis for the specified time with the specified speed. Use negative speed values to change the rotation direction.
- Parameters:
(int) (axis) –
value from the list
Varwin.RotateBehaviour.Axis.X (int)
Varwin.RotateBehaviour.Axis.Y (int)
Varwin.RotateBehaviour.Axis.Z (int)
Example:
await instance.RotateBehaviour.RotationAroundAxisWithSpeedOverTime(Varwin.RotateBehaviour.Axis.X, 0, 0)
- RotateAroundAnotherObjectAxisWithSpeed(axis: int, target: Object, speed: float) None
Starts rotation of the object around the selected axis of another object with a specified speed.
- Parameters:
(int) (axis) –
value from the list
Varwin.RotateBehaviour.Axis.X (int)
Varwin.RotateBehaviour.Axis.Y (int)
Varwin.RotateBehaviour.Axis.Z (int)
(Object) (target) – scene object
Example:
instance.RotateBehaviour.RotateAroundAnotherObjectAxisWithSpeed(Varwin.RotateBehaviour.Axis.X, sceneObject2, 0)
- async LookAtObjectWithSpeedAroundAxis(target: Object, speed: float, axis: int) None
Starts rotation of the object to another selected object at a specified speed.
- Parameters:
(Object) (target) – scene object
(int) (axis) –
value from the list
Varwin.RotateBehaviour.RotationAxis.All (int)
Varwin.RotateBehaviour.RotationAxis.LocalX (int)
Varwin.RotateBehaviour.RotationAxis.LocalY (int)
Example:
await instance.RotateBehaviour.LookAtObjectWithSpeedAroundAxis(sceneObject1, 0, Varwin.RotateBehaviour.RotationAxis.All)
- async RotateAsObjectWithSpeed(target: Object, speed: float) None
Starts rotation of the object according to the parameters of the other selected object with the specified speed.
- Parameters:
(Object) (target) – scene object
Example:
await instance.RotateBehaviour.RotateAsObjectWithSpeed(sceneObject1, 0)
- async RotateToVectorWithSpeed(target: Vector3, speed: float) None
Starts rotation of the object to an angle in world axes defined by a vector with angles on each of the axes [0…360]. The rotation will be performed along the shortest path.
Example:
await instance.RotateBehaviour.RotateToVectorWithSpeed(Varwin.Vector3(1,0,0), 0)
- async RotateAroundAxisByAngleWithSpeed(axis: int, angle: float, speed: float) None
Starts rotation of the object around the selected local axis with a specified speed. Use negative speed values to change the rotation direction.
- Parameters:
(int) (axis) –
value from the list
Varwin.RotateBehaviour.Axis.X (int)
Varwin.RotateBehaviour.Axis.Y (int)
Varwin.RotateBehaviour.Axis.Z (int)
Example:
await instance.RotateBehaviour.RotateAroundAxisByAngleWithSpeed(Varwin.RotateBehaviour.Axis.X, 0, 0)
- Stop() None
Controls any rotation. A paused rotation can be continued with the “Continue” block.
Example:
instance.RotateBehaviour.Stop()
- Pause() None
Controls any rotation. A paused rotation can be continued with the “Continue” block.
Example:
instance.RotateBehaviour.Pause()
- Continue() None
Controls any rotation. A paused rotation can be continued with the “Continue” block.
Example:
instance.RotateBehaviour.Continue()
- IsRotatingNow() bool
Returns “true” if the specified object is currently rotating. Otherwise it returns “false”.
Example:
result = instance.RotateBehaviour.IsRotatingNow()
- GetRotationAroundAxisToObject(axis: int, target: Object) float
Returns the angle of the object relative to another object along the selected axis.
- Parameters:
(int) (axis) –
value from the list
Varwin.RotateBehaviour.Axis.X (int)
Varwin.RotateBehaviour.Axis.Y (int)
Varwin.RotateBehaviour.Axis.Z (int)
(Object) (target) – scene object
Example:
result = instance.RotateBehaviour.GetRotationAroundAxisToObject(Varwin.RotateBehaviour.Axis.X, sceneObject2)
- GetRotationToObject(target: Object) Vector3
Returns the rotation of an object relative to another object as a vector.
- Parameters:
(Object) (target) – scene object
Example:
result = instance.RotateBehaviour.GetRotationToObject(sceneObject1)
- AngleX() float
Returns the rotation angle of the object along the selected axis in world coordinates.
Example:
result = instance.RotateBehaviour.AngleX()
- AngleY() float
Returns the rotation angle of the object along the selected axis in world coordinates.
Example:
result = instance.RotateBehaviour.AngleY()
- AngleZ() float
Returns the rotation angle of the object along the selected axis in world coordinates.
Example:
result = instance.RotateBehaviour.AngleZ()
- property Angle: Vector3
Returns the rotation of the specified object in world coordinates as a vector.
Example:
result = instance.RotateBehaviour.Angle
- AddRotationFinishedHandler(handler: Callable[[Object], CoroutineType]) None
The event is triggered when the object completes any rotation. The rotation is considered complete if the object has reached the rotation to the target point or if the rotation has been stopped by the corresponding block. The object for which the event was triggered is passed to the parameter.
- Parameters:
handler –
Asynchronous handler function with signature:
sender (Object): the object that triggered the event
Example:
async def OnRotationFinished(sender): ... instance.RotateBehaviour.AddRotationFinishedHandler(OnRotationFinished)
- AddToWrapperRotationFinishedHandler(handler: Callable[[Object, Object], CoroutineType]) None
The event is triggered when the object has completed the rotation to the target object, or when it has rotated as the target object. The object for which the event was triggered and the object to which the rotation was completed (target object) are passed in parameters.
- Parameters:
handler –
Asynchronous handler function with signature:
target (Object): target object
sender (Object): the object that triggered the event
Example:
async def OnToWrapperRotationFinished(target, sender): ... instance.RotateBehaviour.AddToWrapperRotationFinishedHandler(OnToWrapperRotationFinished)
- AddAsWrapperRotationFinishedHandler(handler: Callable[[Object, Object], CoroutineType]) None
The event is triggered when the object has completed the rotation to the target object, or when it has rotated as the target object. The object for which the event was triggered and the object to which the rotation was completed (target object) are passed in parameters.
- Parameters:
handler –
Asynchronous handler function with signature:
target (Object): target object
sender (Object): the object that triggered the event
Example:
async def OnAsWrapperRotationFinished(target, sender): ... instance.RotateBehaviour.AddAsWrapperRotationFinishedHandler(OnAsWrapperRotationFinished)
- AddToVectorRotationFinishedHandler(handler: Callable[[Vector3, Object], CoroutineType]) None
The event is triggered when the object completes the rotation to the target rotation. The object for which the event was triggered (rotating object) and the rotation, as a vector, to which the rotation was completed (target rotation) are passed in parameters.
- Parameters:
handler –
Asynchronous handler function with signature:
target (Vector3): target rotation
sender (Object): the object that triggered the event
Example:
async def OnToVectorRotationFinished(target, sender): ... instance.RotateBehaviour.AddToVectorRotationFinishedHandler(OnToVectorRotationFinished)